I started this project because I was bored with OpenGL, I wated to do something with 3D math instead.|
I bought book a few years ago "Black art of 3D game programming" by Andre LaMorte and I thought why not make
a software renderer in SDL.
It can't do much at the moment, but Im hoping to add more and more to it (when I get time off school that is).
It can draw filled polygons with Flat or Gouraud shading, thats about it :)
Im currently working on textures, just made a small TGA loder/saver that Im using.
All I got for you this far is a few screenshots, the code is to messy to give out at the moment but it will come when it's done.
- filled polygon rendering
- Flat shading
- Gouraud shading
- Multiple light sources